Re: How do you bring back a fading MUD?
I think that depends largely on what's caused it to fade in the first place. With some muds, staff get busy and wander off (Whispers of Times Lost), other muds never get highly populated (Southlands), other muds are highly populated and gain all kinds of newbies but their player numbers never increase because they are hemorrhaging old veteran players to being 'busy', or 'real life'. And then there is a game that I was staff on. Armageddon. It is the only RPI I know of that has more people on its unofficial forums than log into the game on accounts (staff accounts and new player accounts included) on a weekly basis, that is largely dedicated to talking about those very problems that caused them to leave. In Arm's case? Get rid of Nyr and actually let players achieve things. So the consensus on jcarter's forums ( ) would indicate. What mud are you talking about? Any in general, or a specific one? Are there any issues that players can come to a common consensus on as being problematic?
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