Thread: What do you do?
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Old 02-08-2003, 02:36 PM   #6
Quicksilver
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Join Date: Apr 2002
Location: Toronto, ONT, Canada
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Suggesting ideas doesn't have to mean you don't like the mud you play.
It DOES mean you care about the mud and want to add to it in some way.
Part of the Implementor's job is to take suggestions and evaluate them, compare them to the mud as it stands now, and the direction the Staff wishes to take the mud. It is always difficult to tell someone they have a great idea, but unfortunately we cannot use it because it doesn't fit the theme we have going. Or that the idea would unbalance us. But, that is part of the Implementor's responsibilities.
Not every idea can be included in the code. But then again, not every unused idea is useless. Sometimes it can suggest a way around a block they've had in coding a planned upgrade. Or it can suggest a variant of your idea which _would_ fit into the mud theme/direction.
Sometimes players can feel their contributions or suggestions are ignored. Especially if the Staff only uses part of the idea, and it isn't a very visible snippet. Sometimes the greatest impact is letting us know what the players may be misunderstanding, or have misconceptions about in the mud.
I shudder to think where our mud would be without the suggestions, ideas and sometimes off-hand jokes our players have made. No, not all have been visibly incorporated, but many have. And all have been useful in some way or another.

--QS
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