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Old 05-06-2013, 12:07 PM   #3
the_logos
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Join Date: Sep 2002
Location: Mill Valley, California
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Re: Achaea's Illustrated World Map

He just used photoshop, which is impressive. I figured he was using AutoCAD.



Yeah, the small font sizes are way too small. Even printed at four feet high, I can barely read some of the details.

I'm not sure yet. It's not really useful for world navigation, and we already have node maps in the client. I think what it is useful for is helping anchor the idea in a new player's mind that "This is a world not a chatroom with some game elements."

Since it's mainly ornamental rather than functional, I think the most we'd do with it is stick the map in the map window on client startup and then zoom into the world map to the spot where the player is while fading out to the node-based map.


Nice. I don't know if we'd do click-to-travel there, as you can't freely teleport around our worlds. We're definitely going to add click-to-walk to our node-based map, but I don't think we'd do the same thing on the world map.
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