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Old 12-29-2007, 03:43 AM   #76
the_logos
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Join Date: Sep 2002
Location: Mill Valley, California
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Re: Reaching out beyond text MUDs

50,000? Try 7.5 million.

No, 2% of them would definitely not join a text MUD. And yes, there's no doubt that most of them don't know text MUDs exist and even if they do they're not aware of any potential benefits of playing them.


I agree 100%. However, movies and books are far less similar than text MUDs and graphical MUDs/MMOs. They are not the same medium, whereas a text MUD world is not fundamentally different from a graphical MUD world. Only the rendering technology is different. The actual world simulation can be virtually identical server-side, which is what defines the world itself as opposed to how it is rendered.

Goes back to what Ide talked about earlier: The advantage we have is in development speed, but that's pretty much it. Take advantage of that by working your ass off, but recognize that even though you may have an advantage on the order of a couple of magnitudes, they have the advantage on the order of a couple of magnitudes in terms of human resources.
--matt
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