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Old 09-07-2016, 05:33 PM   #8
Jazuela
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Join Date: Apr 2002
Location: New England
Posts: 849
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Re: The King is Coming!

The first and foremost issue is immersion. In a game where roleplay is the focus, the concept of "levels" is immersion-breaking, because levels is strictly an OOC code issue and has nothing to do with your character's life in the fantasy gameworld.

Next, is achievement. Achieving a level is an OOC achievement. Achieving a greater ability to [insert skill here] is an IC achievement. Either are perfectly fine goals to want to reach, however again - in a game that focuses on roleplay, the more preferred would be your -character- being able to do something better, rather than the -player- achieving the opportunity to add points to a skill sheet.

Progressing in skill ability "feels" more organic than progressing in levels.

For what it's worth, I don't much enjoy the grind either way, but I would rather have coded progression than have to play a MUSH, which I've tried and loathed. However, having played a few games, each of which handled progression differently, I much prefer the skill-up than the level-up.
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