They're objects with emits, just like any other object with emits. Unless I'm not understanding the question right.
Assuming there's some way of emoting...and an "eat" or "bite" command...
You could sniff the food object, smell it, taste it, touch it, glance at it, and any other thing your command system allows. The food would be sold at the local tavern or inn - a bowl of stew, or a cup of tea - and when you're done eating/drinking you'd either drop the empty dish in the trash or sell it back to the barkeep or whatever.
The food object would technically be a container, which would empty out with specific emits whenever the "eat" or "bite" command was applied to it.
And so...
glance bowl
You glance at a small wooden bowl.
l in bowl
You look inside a small wooden bowl.
There appears to be several spoonsful of stew left.
eat bowl
You lift a spoon from the bowl to your mouth and take a bite of stew.
(what other people see):
Jazuela takes a spoonful of stew from her bowl.
eat bowl
The succulent, juicy meat catches at the corner of your lips as you take another bite of stew.
(what other people see):
A drop of stew catches at the corner of Jazuela's lips as she takes another bite from her bowl.
eat bowl
You finish a bowl of soup.
l in bowl
There appears to be nothing in the small wooden bowl.
and so on and so forth - preferably with several different random emits for the "eat" command.
Or you could just use it as a prop and "act" it all out with emote or act or whichever command your system supports.
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