Creating Game History
I had a small survey I wanted to get some more feedback on.
Is your game RP enforced, encouraged or not at all concerned with RP?
When you created your game's, did you use a real world model? If so, which one(s)?
Did you write out the history as a progression of little events or just focus on what you thought were important ones?
Did you write the history with the aim of creating the setting or work backward from the setting to explain it?
Did you design the history specifically for the game's theme and plots taking place or as a natural progression of events and let that affect what the game's theme would be?
How much did you incorporate different viewpoints into your history? If so, which ones? Political? Social? Economic? Religious? How did those viewpoints look at the past events of the world?
Last edited by prof1515 : 03-16-2010 at 02:16 PM.
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