Thread: Ideal Mud?
View Single Post
Old 07-01-2008, 01:08 PM   #4
Disillusionist
Member
 
Join Date: Dec 2007
Posts: 83
Disillusionist will become famous soon enough
Re: Ideal Mud?

I can't fault any of the above points.

It seems to me that this thread is the inversion of "Things That Make You NOT Play a MUD", a thread elsewhere on the forums.

Things that to me make an ideal MUD?

A community with a genuine sense of outgoing helpfulness to others, especially new people.

A staff that spends ten times as much time doing actual work as it does involving itself in player politics.
That would be refreshing.

Cannot stress enough that the MUD has to be fun.
The last MUD I played was work, and it daunted the entire community's spirit, and caused many players to leave, in that they came home from work to log into mindless tedium (read work) induced by mediocre mechanics.
I guess if I find a fun community, fun can be had, but that's less a game feature than a coincidence of personalities. The game itself should be exciting, if not precisely fun. At some point, it should raise my pulse, and not my incredulous eyebrow.

Believability. NOT 'REALISM'.
I have yet to see a reality-emulation that was anything of the sort.
But as long as the world behaves as the designers -claim- it should behave, then I can enjoy its self-sense.

As little staff interaction as possible.
Times a billion reasons.
Disillusionist is offline   Reply With Quote