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Old 11-16-2012, 04:04 AM   #5
Ide
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Join Date: Feb 2006
Location: Seattle
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Re: Event-based with threads instead of game loop

In his case multithreading is no trouble at all (except for the possibility of running out of resources) since he's avoiding race conditions and locking by pushing events onto queues. I think his approach will be less trouble than a typical mud game loop.
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