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Old 02-26-2010, 10:58 AM   #21
DonathinFrye
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Join Date: Dec 2005
Name: Donathin Frye
Location: Columbus, OH
Home MUD: Optional Realities
Home MUD: Atonement RPI
Home MUD: Project Redshift
Posts: 510
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Re: Sneak Peek for "Atonement", a Next Generation RPI

Atonement RPI is now nearing the half-way point through its Open ALPHA phase of development, and already, the community response to what we are doing has far surpassed our expectations. With a playerbase that most independently-produced MUDs would be happy to achieve, we continue to grow week-to-week. Meanwhile, the story continues, as players shape the events that unfurl based on their own actions - their own society, which has been built-up 100% from scratch (literally scratch, these characters suffer from amnesia!) by players-only through in-game roleplay. Meanwhile, those who are combatant-oriented have faced off against challenging AI that is capable of using group-tactics, setting traps, making use of the environment against characters - and otherwise finding ways to invade safe play areas and instill fear in an immersive way. We have received multiple comments from players stating that they have had Atonement nightmares, infact!

What you can expect in this second half of Open ALPHA:
- Many more short stories to be added to our growing collection of finely-written canon.
- Plot-twists and archs, written by professional authors and experienced roleplay administrators.
- Original, high-quality art dedicated to the story of Atonement.
- A changing focus towards Player-vs-Player combat as part of the immersive storytelling.
- Ever-evolving, frighteningly clever and dangerous NPC Artificial Intelligence.
- A ever-growing playerbase.
- New and improved forums.
- Sleeker website and web-client improvements.
- A continued effort to improve our fun, simple and immersive character-creation process!
- A staff dedicated towards not just creating the most immersive, best storied RPI ever - but achieving a much higher level of gameplay through features such as robotics, computer hacking, dynamic chemistry, realistic somatic affects, medicinal research and cures, dynamic and addictive trap code, an unparalleled in-game communications system, ship-systems that must be maintained and used to customize, change and sustain an environment that is capable of supporting human life in-game. We have set the bar high for ourselves to achieve these goals, in hopes that our work will inspire a new generation of MUDs that take heart in creating a unique experience for their players.
- And so much more. And all of this, before we reach BETA!

Try ALPHA today:

And just to give a well-deserved peek at the first of our artist's renderings for the game, below is an outside look at the current setting for AtonementRPI - Open ALPHA:

Last edited by DonathinFrye : 02-26-2010 at 12:11 PM.
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