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Old 02-26-2004, 11:50 AM   #26
Iluvatar
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Join Date: May 2002
Location: Mississippi USA
Posts: 142
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I see no issues in naming a 'universal' language for a Mu* to base the common channels on as long as the subject is addressed immediately when a player creates. English happens to be a good choice IMHO since it appears to be required learning in quite a few schools around the world, rightly or wrongly.

There needs to be a tolerance of other languages though and I've found Swedish, Finn, Russian, Estonian and even Dutch to be wonderful players if you don't ride them about english abilities and teach them instead. It's those Aussies and Canucks who are the loo-mouths and need considerable watching, Oi!

Honestly though, I can speak/understand 5 languages to different degrees and so can most of our staff so it's not an issue if you have more than a handful of managers working with you. A world written in english tends to discourage those who don't speak the language and the few who do stick around in it I find actually want to learn to use it better.
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