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Old 09-10-2006, 02:57 PM   #4
Ilkidarios
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Join Date: Dec 2004
Name: Lamont
Location: Tallahassee, Florida
Posts: 436
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That's another concept I despise: too many races.  I feel that, like Erdos said, a game should have only a few races.

What happens when games start having heaps of races is that they just become more and more stock with each iteration.  

Lets say the fictional "GeneriMUD" starts out with one race: the "Boreals", maybe a plant-race, sort of interesting.  Then they'll get to "Sylphes", an obvious elf derivative, but still moderately inventive.  Then they'll just have "Dwarves", which as the name suggests, are stock D&D dwarves. What happened is that GeneriMUD went from having a few, inventive races to being packed with boring stereotypes.

It makes you feel like the game developers started with some interesting ideas, but then ran out of them, so in order to artificially pack their game with races, they just took the same tired old D&D races you see all over the place.
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