Re: How not to be still-born
I guess I'm still not clear on what the problem is. You have forums, you obviously have some beginning sketch of how you want your game to play. Just push the bird out of the nest. Start designing, programming, recruiting -- get cracking dude!
Seriously, I understand what KaVir is saying about the pitfalls of a game or vision that's half-baked. Maybe you could work on distilling what you want into a short pitch that you could use to get other people excited about the project.
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