Perhaps, as I seem to be prone to, I used the wrong word to describe what I meant. I think the terminology, should be as you stated, "the current Trend" in Mudding is .... gameworld play.
I would almost disagree. I don't think that people focus when creating MUD's. I think that they try more to 'cover' the bases then they do trying to do what they are best at. It seems to me (with the caveat that I am trying to ignore the muds doomed to fail at conception) that many people try unsucessfully, try to do too much at the same time. They don't focus on the one aspect (Gameworld/Gameplay) they try to go full bore into both. Instead of making a defining decision on one aspect or the other.
|