Thread: timezones
View Single Post
Old 04-15-2003, 01:51 AM   #3
karlan
Member
 
Join Date: Apr 2002
Location: Brisbane Australia
Posts: 74
karlan is on a distinguished road
I am intrigued by the co-ordinates idea, but I cannot see how to do it. Since I started with Circle code, and I am slowly getting the hang of it (well some bits), I am not sure how to implement it with the room system it has (Heavily modified as far as exit flags/types/affects; extra values and functionality - current, but still uses the same basic system as far as linking to other rooms. I could calculate a coodinate for each room in a zone after they have all been loaded, and then translate those into a world coord (I know this is a clumsy way, but I have never considered it prior to writing this), but I am sure there must be a better way.

In addition, the system I cobbled together above, does not handle zones that move (which would require a recalculation)

*ponder* need to spend some more time on this..
karlan is offline   Reply With Quote