View Single Post
Old 10-25-2008, 06:10 PM   #6
MikeRozak
Member
 
Join Date: Dec 2007
Posts: 48
MikeRozak is on a distinguished road
Re: Barriers to commercial MUDs

Disagreeing with figures - No problem. They're just guestimates and generalizations, since the exact information is unavailable.

My thinking has been that a text MUD with a bit of eye candy (some posibilities: web-based, some static graphics, perhaps some simple 3D, some sound effects, etc.) is doable by a small team, and could potentially attract more players than a text-only game.
MikeRozak is offline   Reply With Quote