Thread: Wilderness
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Old 01-18-2003, 08:42 AM   #8
KaVir
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Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
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The number of hand-written locations will be small, and scattered around the landscape, but they won't be at the "extreme" lengths of the world. These are specially designed quest zones, which each player can complete only once. Other locations will be automatically generated.

As I already explained, that's just the way it worked out because of the scale I was using. I could artificially limit it, but that would require extra code, so why bother?

And please don't overlook the fact that this is a fantasy setting. While it would certainly be unrealistic to expect players to walk hundreds of miles between cities, there are plenty of other options available to them, ranging from horses to flying to teleportation...
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