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Old 03-01-2003, 03:08 PM   #3
Ogma
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Join Date: Apr 2002
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On Dartmud, our wilderness is implemented as a grid of 'hexes' with varying terrains with various cities or other areas placed on the map as 'facades' . Each facade contains normal rooms, which can query the properties of the hex the facade is located in. One of the properties that a hex can have is climate zone and we have two, temperate and tropical which is determined by how far south the hex is.

The climate zone effects many things: what crops one can farm, what herbs one can gather, what one catches when one is fishing and what kind of random animals appear in the hexes.

This has added quite a bit to the culture of our mud as people will travel to the southern continent (a sometimes dangerous treck by boat or swimming) just to grow coffee, limes or sugarcane. Or to hunt the elephants on the southern continent which yield ivory.
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