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Old 09-26-2009, 08:28 PM   #8
Ide
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Join Date: Feb 2006
Location: Seattle
Posts: 361
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Re: From MUDs to MUSHes: FAQs, etc for the players

Many mushes don't make quit and who case sensitive, though I'm not sure if this is compiled in the codebase or added once the game is running.

The standard commands across all muds seem to be help, quit, who, and say.

While it's true that not all muds (excluding mushes) are the same, I think in general muds (meaning DIKU, LP, and even custom muds that are similar in features or goals), and mushes each have their own feel.

For example, even though God Wars 2 and 4 Dimensions are totally different, they have a similar 'feel' in my opinion, and you could say the same for Firan MUX and MPUG (one a code-heavy RP mush and one a social mush). However those two sets of muds/mushes would also feel very different from each other, so I think a general mud/mush FAQ has value.

I think the danger of a FAQ like that is it intends to reinforce the notion that you only can make a certain kind of game in a certain kind of codebase. So some acknowledgement of that issue would be good to include in such a FAQ.
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