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Old 08-23-2002, 06:34 PM   #15
OnyxFlame
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Join Date: Aug 2002
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The mud I play has many many crafts you can learn, and in fact the way for a fighter to hone his skills is not by killing everything he can, but by keeping his opponent alive as long as possible so he can keep sparring him. And there are places where if an npc is annoying you and you wanna kill it, you'd better make sure the wrong people don't see you do it or you're in for trouble.

With that said, I think even on skill-based muds there's always gonna be a lot of people who just care about advancing their skills and nothing else. Even on a highly RP oriented mud, the simple fact is a lot of people don't really care about anyone but themselves.

I guess my point (wow I had a point?) is that regardless of what kind of mud you're talking about, some people will do the simplest things they can get away with, some will add a few interesting touches, and some will push the envelope on what can legally be done with the existing code.
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