Re: GREAT NEWS, also Bad News. Need Help once again
Can you put this into context for us? What's going on at or just before the time of the crash? Does the game indeed experience 9 minutes of uninterrupted lag?
Are we looking at a crash or is the game hanging? What I'm seeing here would be consistent with the game entering an infinite loop (or possibly blocked waiting for input) for 541 seconds, followed by someone hitting ctrl-c or terminating the process.
What kind of CPU usage is the game showing during this time? A blocked syscall would show no CPU usage, while an infinite loop would show very high usage unless another CPU-intensive process is running.
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