Thread: Sickness
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Old 11-29-2012, 10:59 AM   #12
shevegen
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Join Date: Nov 2009
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Re: Sickness

I would keep it rare, but special. Even if it is just a tiny effect, like combat performance decution by minus 3 percent.

It also helps people roleplay.

What I dont like is repeated diseases without any way to avoid them.

Some MUDs have this because it is simpler to opt for an "all or nothing" approach. I dont like this at all.
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