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Old 04-23-2013, 09:25 PM   #81
Fiendish
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Join Date: Oct 2003
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Re: Do MUDs need to be "brought into the 21st century"

I'm a software engineer by profession. The answer to "can it be done?" is ALWAYS "yes, of course, but it will cost you". That process is what I do. But you are handwaving the complexity of actually building this stuff. Can you do it as plugins for something like MUSHclient or Mudlet? Sure, and once you actually get into details it either gets incredibly hairy or you just decide to ignore things. I can't tell you how much time I've spent on re-inventing primitives that we take for granted elsewhere like selecting text and scrollbars. Could you build a brand new client from scratch using a proper framework? Of course. Are you also going to build your own alias/trigger/variable/macro systems? Interfaces for those features? Because those are things that players who already know what a MUD is demand.

I don't advocate for all text. If I did I wouldn't put any time into making Aardwolf's client setup. But the things you're describing are significantly more complicated to do well than you admit.


I would be more worried about the "cannot be transmitted to another party" part. Also, calling your players clients would likely not pass legal muster. They have not contracted you to produce work for hire.

Last edited by Fiendish : 04-23-2013 at 09:34 PM.
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