> > By that definition, every mud would be a
> > "massively multiplayer text-based game".
>
> How so?
Because every mud has the potential for far more players than most multiplayer games. Gauntlet is a multiplayer game. Tekkan is a multiplayer game. Halo is a multiplayer game. A mud, however, can support *far* more players - and is therefore "massively multiplayer" in comparison.
> You take what you are talking about in context. If
> I say GS3/DR are the largest massive multiplayer
> muds, do you honestly expect to counter that?
MMORPGs are muds as well. In 1999, Kingdom of the Winds peaked at 12,263 simultaneous users in a single world, using distributed game servers.
> > Caledric, I do not have to counter both parts of a
> > claim in order to prove it false. If someone says
> > "this car is the cheapest and fastest car in the
> > world", I can disprove that claim by either (1)
> > finding a car which is cheaper, or (2) finding a
> > car which is faster. I do not have to find a car
> > which is both cheaper and faster.
>
> Actually you do. If you say "I am selling the
> cheapest fast car"
Irrelevent. The original quote was not "the largest long-running massively multiplayer text-based game ever", it was "the largest and longest running..."
|