Re: MUD Reviews
Ha! 10 hours would barely get you out of immigrancy on NW, you wouldn't have even joined a guild yet. Must be some pretty easy muds out there. What you could find out in 10 hours is likely some of the mud style, mechanics, limited combat style, limited powers and if you were good a lot of roleplay. We get a lot of new players, but I think only 1 in 3 actually make it out of immigrancy.
Will we change this? Probably not. Why? Because that is our weeding out process of good roleplayers. Works like a charm.
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