View Single Post
Old 10-08-2007, 01:55 AM   #21
Newworlds
Legend
 
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,425
Newworlds will become famous soon enoughNewworlds will become famous soon enough
Re: How many muds have permadeath?

First,

Mina hit the nail on the head.

But in response to some of these quotes, I must take issue as follows:
Completely disagree with this. I've seen zero roleplay on the permadeath of someone and zero roleplay on the pendeath (penalty death) and also fantastic roleplay on both, so this premise is false, in my opinion.

Easily and consistently and depends entirely on the model whether permadeath or pendeath.

I really hate the "realism" argument. Muds aren't real nor do they try to be real. The best quote I heard on this is the following: "Look, I don't want to have to eat every 5 or 6 hours and then take a sh** once or twice a day. Get real? No thanks."

Exactly. And for you permadeath is your marker for roleplay. For hundreds others it is not and for many it is even a detriment to roleplay.

Again the realism factor. Seriously, if you were serious about realism, you'd be finding a game that makes you put a bandaid on when you get a cut, then wait 2 weeks for it to heal if it does at all. You would sleep on the game IC 8 hours a day, and use the toilet, vomit when you get sick, have eyesight problems, get mosquito bites, get pregnant when you had sex as well as contract any number of diseases. You would even get fat when eating and be weaker depending on the type of food you ate, sluggish when you fight, have a shorter right arm then left, be slower right after you woke up or late at night, have wind factors on projectile weapons, vision problems depending on weather. This list could continue on, but I think you get the picture.

In short, kill the "realism" thing. It is only as real as the world you play in, otherwise I'd be freaking out seeing that dog talk to that unicorn.

Finally, I'm not against permadeath or pendeath, I just think after playing numerous RPI's and RPE's and only RPI/RPE's I think exactly like Mina. Neither is better, the quality of RP is fully based on the game and players. I just have a gripe with "permadeath" junkies that call it the "end all" with rp. It isn't, nor is it any better at making real rp than pendeath.
Newworlds is offline   Reply With Quote