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Old 06-26-2003, 11:22 AM   #11
Tamsyn@zebedee.org
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The key to this is consistency.

For instance have 'steal' skill flagged as an aggressive skill so that combat rules automatically apply when it is attempted.

Once that is in place you can fiddle with your linkdeath/combat rules till you find the right balance without
continually having to change a load of code.

Naturally this is all in place on Zeb - but then we have always allowed PK so getting this right is crucial.

A time limit before linkdead-induced invulnerability seems to be the best compromise between deliberate and accidental linkdeath repurcussions. And of course with that, you can tweak it - if you find lots of people going linkdead on purpose, just increase the time limit.
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