Re: Ideal wilderness versus town sizes
I would tend to work out rooms in a tube map linear style
Ie the roads are drawn in as thin lines interconnecting with each other always in straight line sections and all bends at 45° intervals
I would then subdivide these into lengths representing rooms, obviously with a room boundry at each bend and junction.
in wilderness areas the blocks would be longer...
the amount of endurance or movement points needed to pass a road section would depend on its length on the plan.
Free flowing wilderness areas (eg forests) would be maped as an area of square grids
the mapping issue is when the road past the forest dosent match up with the forests grids and auto mappers thing you are further along that you are
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