View Single Post
Old 12-03-2004, 07:45 AM   #3
KaVir
Legend
 
KaVir's Avatar
 
Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 2,052
KaVir will become famous soon enoughKaVir will become famous soon enough
I've thought about it, yes - one of the players suggested it - but I've not yet decided whether or not I want to take that route.

True, but that could also be integrated into a regular talent. For example something like "Ice Born: Immunity to cold, but take +25% damage from fire. Banned talents: Fire Born."

Equally something like "Druidic Vows" might prevent you from using metal weapons or armour - but also grant you access to nature magic.

On the other hand, it could be argued that "Druidic Vows" is simply a prerequisite for purchasing "Nature Magic" (so in theory someone could take their druidic vows, but not be gifted with magic in return). The result would the equivilent of a free talent which had both a good and a bad side.

For races it could work either way, but I was thinking more along the lines of having each race as a highly specialised talent (with the potential for additional talents to provide further specialisation).

I do like the merit/flaw systems that RPGs like GURPS and the WoD games use, but for this situation I'm really trying to create bonuses that are more self-contained. Assembling a race from a list of points (like GURPS does) would obviously provide a far more detailed solution than I originally suggested, even allowing players to create their own races, but it would also mean additional complexity, making it something of a double-edged sword; one of the things I like most about my system is its simplicity.

Yes, ROM uses that approach for skills and spells. I'm not really talking about a replacement for skills/spells though, so much as something else to tack on afterwards.

As far as ease of character creation is concerned, I already have three creation modes - a "quickstart" option (provides a sort of jack-of-all-trades character), a "concept" option (select from a list of predesigned character templates) and "traditional". Only the latter of those requires players to worry about selecting skills, talents, etc, so if someone can't be bothered to go through such choices they don't have to. Applied to a racial system, you could simply include the races in some of the concepts (Wood Elf Scout, Dwarven Soldier, Gobin Gigolo, etc) - as well as allow people to pick the racial 'talents' as options during the traditional character creation system.
KaVir is offline   Reply With Quote