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Old 08-15-2012, 12:59 PM   #10
Threshold
Legend
 
Join Date: Apr 2002
Home MUD: Threshold RPG
Posts: 1,260
Threshold will become famous soon enough
Re: Player-Based MUDs?

This is an area where I believe Threshold really excels. It was designed specifically with an interweaving set of player allegiances that create unique and interesting challenges and conflicts.

Guilds, clans, Kingdoms, and especially religions are major player run and organized groups that battle for dominance in the game. There are coded and non-coded representations of this dominance by which players can monitor their progress, success, and/or failure.

The roleplay surrounding these conflicts and competitions have been incredibly epic over the years. People tell stories about them years later.

You should give it a shot:





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