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Old 09-10-2007, 06:25 AM   #13
KaVir
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Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
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Re: Need some help making...

I think it's also worth expanding on the disadvantages of botting in God Wars II, just to put it into perspective.

Primal works much like exp does on most muds (renamed for thematic reasons, and to explain why you can improve your healing and crafting powers by going around killing things).

Age works a bit like level (it represents the sum of your stats, and restricts how far you can improve your skills, styles and powers).

Every time you kill a mob that gives you primal, you also gain a "Daily Kill" point. The first time you log on each real-life day, you earn 2.5 boost points, minus 0.01 for every Daily Kill you've got. Your Daily Kills are then reduced by 250 (to a minimum of 0).

You can spend 1 boost point to earn 2.5 times the normal amount of primal for your next 10 mob kills, or (optionally) to automatically succeed your next 10 skill-raise checks. You can also use boost points for maps (solve the map, find the node and kill the guardian to convert boosts into primal at a twice the exchange rate you'd get for a same-strength mob kill). In addition, if you are killed by a player while you're using boost points, you become safe from PK until you've finished using them, or until 10-30 minutes (depending on age) have passed, whichever comes first.

Various supernatural powers allow people to sense whenever you enter the world, and also every time you kill a mob. Every Daily Kill increases the range at which you can be detected by 15 feet (or 5 feet for accurate pinpointing).

Every daily kill beyond 50 is added to your age for the purposes of calculating how much primal other players earn for killing you. The amount of primal earned from PK is twice what you'd get for killing a mob of the same age, minus the amount your victim would get for killing a mob of your age, which means killing someone of higher age tends to be very beneficial.

Every mob kill beyond 250 is added to your age for the purposes of calculating how much primal you earn from a kill. Unless you're a bot or a hardcore low-age player, this isn't going to effect you (and low age players can also do a one-shot quest to earn 100 Kill Buffer points that soak up kills beyond 250).


In summary: The more you bot, the less you earn (relatively speaking), the easier you are for other players to find, and the bigger the reward they get for killing you. A bot won't match a skilled player, plus the active player can adjust their build specifically to deal with the bot. You're basically turning yourself into a big, juicy target, and other players will harvest you for primal.
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