Re: Community survey: What do MUD players want?
The savings (obviously) apply to both, because less data is being passed between them.
This is generally only important if your bandwidth is restricted in some way. The usual example is if your hosting costs are based on bandwidth usage, in which case MCCP can help reduce them significantly.
But mobile phones also have limited bandwidth, and I'm always hitting my 200mb limit. :
"Here's the same player again over a period of exactly 2.5 hours (9000 seconds).
3945900 bytes, compressed to 467928 bytes. That's 438.4 bytes per second, compressed to 60 bytes per second. It would take 132.9 hours to reach 200mb, or 1120.4 hours using compression."
That's a pretty significant saving.
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