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Old 08-05-2006, 04:45 PM   #5
DonathinFrye
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Join Date: Dec 2005
Name: Donathin Frye
Location: Columbus, OH
Home MUD: Optional Realities
Home MUD: Atonement RPI
Home MUD: Project Redshift
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Ah, I see what you mean by conjure/downtime/etc now - I had taken it to mean something different. Our system works backwards, breaking down standard spells into multiple components and then crafting different components together to create player-unique spells, so that's the sort of idea of what I had in mind with those questions - breaking down components and creating spells for a given situation faster(while in combat). Making one have to travel to a specific place to do it would keep the speedy bonus from affecting PVP. Sounds cool.
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