Ah, I see what you mean by conjure/downtime/etc now - I had taken it to mean something different. Our system works backwards, breaking down standard spells into multiple components and then crafting different components together to create player-unique spells, so that's the sort of idea of what I had in mind with those questions - breaking down components and creating spells for a given situation faster(while in combat). Making one have to travel to a specific place to do it would keep the speedy bonus from affecting PVP. Sounds cool.
|