View Single Post
Old 07-27-2010, 08:57 PM   #3
Elvarlyn
Member
 
Join Date: Jul 2009
Posts: 50
Elvarlyn is on a distinguished road
Re: Troublesome Aspects

We've taken the view that hunger and thirst are mechanics that are ultimately too annoying for the world we're trying to create. We're including a cooking skillset that will allow players to create custom foods for the purposes of roleplay and creativity. More advanced cooking creations will also give temporary bonuses when eaten, creating a commercial demand for player made food.

I understand KaVir's point about food as a gold sink and I think it's a valid one. With that said, we've decided against it, perhaps in part because we all remember our pre-level-80 days in IRE Muds, which have a somewhat frustrating implementation of hunger and exhaustion mechanics.
Elvarlyn is offline   Reply With Quote