Thread: "survival mud"?
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Old 04-05-2004, 01:47 AM   #7
Spazmatic
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Join Date: Mar 2003
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For the newbie issue:

Why not simply have the larger monsters ignore newbies? I mean, assume for a moment that the players are, em, dragons, just as an example. Do all the kingdom's best knights go hunt down the little dragon hatchlings? Or do they leave those to peasant militia and local bounty hunters, while going after the big game themselves?

Aside from thinking of it as a direct correlative with regards to level/strength/uber-l33t-ness, you could imagine it as a bounty system ala GTA (as the most famous example I can think of), if you want... Basically, if the player lays low, they can buy themselves time, but if they cause trouble (perhaps while looking for food, or maybe even loot?), or reveal their true power, they get more and more knights on them. This would further emphasize the evade/assault dichotomy.
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