Thread: Midkemia Mud
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Old 10-13-2002, 08:25 AM   #7
KaVir
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Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
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The world of Midkemia would make a wonderful setting for a mud, but you really should think carefully before going ahead with it, even if you do gain permission. Do you really want to put countless hours of time and effort into something that Mr Feist could turn around at any point and say "I'm creating a commercial mud now, so you're going to have to delete your work"?

This seems particularly a shame as you're building your game from the ground up, rather than deriving it from an existing codebase. Thus I would suggest that if you go ahead with this, you create the game engine in such a way that it has NOTHING to do with the world of Midkemia, and that the game world stuff is simply slotted in. That way if you suddenly lose permission to use the Midkemia setting, at least you don't lose all of your work.
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