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Old 09-09-2009, 04:23 AM   #10
gth
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Join Date: Nov 2003
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Re: New mud client in the works: ScapeFx

From
Free MUDs (no donations): $350/first year, $700 p .a. thereafter
Commercial MUDs (including donation only): $1,500/first year, $3,000 p.a. thereafter

My biggest problem with the licensing is that a MUD could (in effect) be ransomed for the users that connect using this client. What happens when half your userbase uses such a client - that you've spent so much time configuring and tailoring the MUD output for - only to have the annual fee spike much higher?

I don't know any completely-free MUDs that could come up with this every year, especially given so many of them follow a licensing approach that doesn't include donations. A more reasonable model could be a once-off up-front fee with a much smaller annual fee - at least then you might have the option of a once-off donation drive that your playerbase would contribute to that's in their own interest. But you couldn't sustain that annually.
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