Re: The Key Element - RPI MUD's
Change 'The' to 'A' and I approve wholeheartedly. Players make the game, and their propensity for instigating roleplay is certainly key. I feel there's a few other elements you need to be successful, such as attracting players in the first place on down to any essential non-roleplay mechanics.
On the Staff-controlling aspect, I believe firmly that the players have the right to roleplay their characters as they will, while the Staff has the right to set the scene and roleplay as NPCs. I've also found that players appreciate most a Staff member that will listen to their ideas and use their immortal powers to facilitate character growth in an OOCly positive manner.
I also appreciate Staff that are willing to question or suggest ideas for PC roleplay without demanding or criticizing; likewise a Staff member who is willing to give a player a gentle, yet firm 'No' when circumstances dictate.
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