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Old 09-21-2003, 08:49 PM   #20
Eagleon
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Join Date: Apr 2002
Location: Milwaukee, WI
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I have played a game (which I won't mention the name of) where items can be physically present in a room or (I think) mob description. That is, it flows with the rest of the description, but you can still manipulate that item. It's difficult to do, of course, mainly, I think, because of grammar parsing for when that item is suddenly absent. An alternative to ponder.

You could also not list what any mob has, and let the builder make sure that he includes everything visible on that mob's person be present in the desc somewhere. This leaves the option of suprising a player with a moderately valuable silver wedding ring on the presence of a beggar, hidden by those tattered gloves (or if you want to be boring, a pair of undergarments under a person's pants). An heirloom, perhaps? This basically removes the possibility of thieves stealing your pants off of you (is that a loss?), unless, like above, you could update that description, and then you might as well implement the rest of that idea.
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