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Old 08-29-2008, 09:50 AM   #7
Will
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Join Date: Aug 2007
Posts: 90
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Re: Player Killing and Player Looting

To me, conflict between player characters is a natural and necessary part of role-playing games. Mortal combat is part of that, and so is "looting." The problem arises when mechanics allow characters to kill one another, steal each other's stuff and then squirrel it away where it can't be retrieved. In my opinion, the battle over items can be a healthy and exciting part of gameplay if mechanics exist to support it. In my mind, the perfect system would allow characters to attack one another and steal stuff post-mortem while offering possible IC protections against having having corpses looted as well as options for retrieving items that have been taken.
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