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Old 07-17-2010, 10:41 AM   #16
StealthStalker
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Join Date: Jul 2010
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Re: Need a mud to play

Hello and thanks for the warm welcome.

Fair enough, but the point remains that they're generally a more mature and respectful community.

Roleplay itself isn't enforced dramatically, but naming violations and griefing/harrassment definitely are.

Speaking of NWA, I tried registering on your forums a bit ago to take a look around, and actually recently made a character but haven't gotten through character generation yet due to being a little worried by the required description and stuff.

I know you require admin confirmation over there, as well... was just wanting to take a look around and see what type of atmosphere was on the fourms y'know? And see more about how this roleplay takes place, with logs and such. Your log section on the new website didn't have any examples posted yet!

A few more questions about your MUD, how is the "PVP" there, out of curiosity? I see you require a roleplay reason for such things, but what exactly does that entail? I don't want to just go around slaughtering innocents for no reason, but what about thieving and general mischief for your southern lands? How prevalent is pvp in your world?

What if one was curious about a certain land or location, could they intimidate someone with threats of violence if they didn't fork over the information? Could they carry out those threats if said person didn't believe them to be true to their word?

Conflict has to exist somewhere! Not everyone is running around Gahlen in peace and harmony are they?

Some good roleplaying servers, or just good worlds to explore? I'm all ears.

The major issue with the commercial games lately is the micro-transaction system. Where you have to continuously fork over small amounts of cash that end up huge amounts if you want the best.

Pay to play monthly fees aren't so bad, because everyone is paying the same monthly fee, and have access to the same content at the same rate.

As stated previously I'm an avid MMO'er, but anytime a micro-transaction system comes into play and it affects your character in ways that are unfair to those who may not do the same (Gear/Stat/ETC wise) I'll no longer play the game. Cosmetics, and novelty items? Those are fine... super awesome sword of awesome, or +10 super awesome stats? Not so much for me..

Also for the record, I did previously play WoW, but that was many years ago. At release it was a fun game (World pvp was awesome!) bg's and arenas ruined that unfortunately. I've latley been playing LOTRO/WAR and dabbled in some of the others.

That's my issue, I kinda like talking about those things while I'm playing a game, because I know it's just a game and I'm just enjoying myself in this world while keeping tabs on the real world. At the same time being mature and respectful, especially in regards to the world itself. I don't want to make it acceptable for XxXKiller21XxX to enter the world, nor do I want to see elitist jerkoffs spawn camping the newbie who has no idea how to play while spewing forth profanity and insults.

I guess I just like a more mature gaming experience, which I liken to most roleplay type games, without the need to fully immerse myself. That said, I can respect and recognize those who do not play or experience said games like I do... unless they're said jerkoffs, elitists, or XxXKillers, those guys don't get any respect.

I just wish it were possible to co-exist in some of these worlds. What about a non-rp tag for those who don't roleplay on RPE servers?

I mean, some RP-encouraged servers have rp tags for the minority that decide to do it, what about the flipside for RP-enforced servers? After a while, perhaps some of those not very good or familiar with the RP could get in on it if they witness enough around them. You could still carry a severe punishment if these people find ways to grief or harass the other players.

For instance if I were flagged non-rp on your MUD, if in a room with those who are RP'ing... my text could be invisible to them, and only visible to those who are also not flagged for RP. Heck, I could just be invisible entirely and not able to interact with them unless I manually turn my flag off so that I can barter or trade.

I realize this brings many, many issues. Primarily one being the influx of people who don't roleplay and the risk of turning your mud from Roleplay-Enforced, to Roleplay Encouraged, accepted, and finally non-existent. I can see that fear, and totally understand such a predicament.

Another issue being just mechanics of play with those flags and such, so really, I'm just spitballing some ideas here to try and better convey where I'm coming from. Don't take any of these is as ideas I'm trying to push around, I really just kind of winged it there. I'm not trying to turn all roleplay intensive worlds into accepting of non-rp'ers, I just wish there were more out there who were a little more accepting.

Again, all of that said... some worlds just wouldn't work as such. Atonement for example, appears to be heavily Roleplay intensive, and probably doesn't have a very non-rp friendly framework to explore. Correct me if I'm wrong, as I hate to talk about a subject having not played it exclusively, this is just based on what I've learned reading the site a bit.

So the games I'm trying to address here would be ones that are a little more adjustable to just going out and playing. There's a few out there, I'm sure!


Makes some sense, I guess I'm just one who doesn't 'get it'. I can see huge scores on things like pinball or arcade games, but when it comes to these games[RPGs] I still just don't see it. Leveling up, as I said, always meant something early on.

Your experience was just that experience, you grew. It wasn't an arbitrary number. It literally meant you've had this much experience in your character's explorations and adventures and as such you've become quite proficient or strong in your abilities.

I guess I'll try to overlook it in some cases, but 500 and 250+ may just be a little too much for me to really overcome, levelwise. It's kind of hardcoded to immediately say "That's just silly!". Usually with these muds and extremely high "Levels" comes the aforementioned color and elitist/immature wholists and atmosphere though.

I guess that's the main issue, in retrospect. I link the high 'levels' to the immature, short-attention span, and need for constant gratification that a lot of the young gamers these days feel the need to have. Sorry kids, not everyone is a winner every day, or get cool points for just beating the game on Hard (achievement unlocked!).

I'm slowly trying to work my way in, honest! I think my main problem is my perfectionism, I want everything to be perfect. So even though I created my Character (Aeleth) on your MUD a few days ago, I still haven't gotten very far in character creation. Just one of my admitted flaws, really..

I realize that not being perfect is the point of roleplaying (some say flaws make characters more genuine!), but it isn't being perfect in that sense. It's being perfect with the words and descriptions so that my character is described perfectly, not perfect himself.

If I can finally just let myself go and have some fun with it, as you said, perhaps I am a roleplayer at heart!

Thanks very much for the response, in fact I was looking forward to yours specifically seeing as you're quite vocal here. You were dead on with a lot, and I'm open to any suggestions and further discourse!

Last edited by StealthStalker : 07-17-2010 at 11:06 AM.
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