Re: Learning Programing
Camlorn,
Those links are pretty old. The EVE link is from 2008 -- and EVE is still around, and is single instance/shard/game world/whatever you want to technically call it. You know what I mean by that so stop trying to muddy it up. It doesn't matter what language CCP chose to implement EVE, they would still need to run their game over a multitude of servers in order to meet their goals.
Your link to the memory article hardly states "python is a memory hog". While it does provide some nifty bits of information, there is hardly anything in there that should dissuade the use of python for js_wilson's purposes.
I get that you're attempting to point out that "python may be a problem/slow/memory hog", but that's really not giving js_wilson much insight on what to do next. Quite frankly, I'll be very happy when js_wilson comes back here and writes something about how his dynamic descriptions are too slow and he needs help fixing that -- because that will mean he's gotten quite far on his project and has enough users on his game to actually start hitting performance boundaries.
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