Basically you have to be willing to ban people that don't fit the playstyle you're looking for.
That means, you won't have the numbers. That means you won't have 500 players on line. But hopefully, what it also means, is that you will have a group of people that -really enjoy- playing your game in the vision that you have for it. In fact, I've found that most fanatical supporters of muds tend to be of those who play games with strict rp standards. It's the same old quantity over quality debate that we go over time and time again.
Are you willing to be happy with 20 people logged on at peak times? Then by all means, be restrictive. It's made my mudding experience so much more enjoyable overall.
Once you look at your mudding experience beyond the 'game' and look at the story, accepting anyone who tries to make a character will not work. Plain and simple. Some say that's elitest. *shrug* I don't think that's a bad thing.
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