I agree on that point - I don't see an inherent obsticle to implementing a crafting system on any MUD codebase.
Obviously its going to be easier on some than others - but that is always the case for anything you might want to develop.
Yes, banning them is an option. On certain muds I have seen theoretically banned bots run for a long time before being spotted though - and they are not always that easy to kill either.
Zebedee never banned bots (apart from client fast-follows which were too deadly in player killing) but I remember having an entertaining time confusing and/or killing the few bots that did appear from time to time while I was first playing up.
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