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Old 05-27-2003, 10:49 AM   #7
OnyxFlame
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Join Date: Aug 2002
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In my mind, the ultimate mud would include several countries spread over various continents, with each country containing various cities and villages and castles and so on. Various places would have their own religions and customs and laws, and certain items would be more easily attainable in some places because of how many resources of various types they have near enough to them to be useful. One country could decide to take over part of some other country's territory. In this type of mud you could experience a northern "barbarian" country with shamans who use methods of magic considered vulgar elsewhere, a country where slavery is common and you can even get involved in it yourself, and a society that has a caste system and if you even TALK to a high-ranking citizen you get punished. Countries whose religions differ might even start up holy wars against each other.

The problem with all this is players. Even with no experience in coding or building, it's easy to tell that you'd probably need at least a few thousand total players (though not all on at the same time of course) to make an idea like this work. Yet most RP muds I know of don't have even half the player base this idea would need. And even if you could somehow get enough people to play this hypothetical mud, half of them would probably not know how to RP and your quality would suffer no matter how big and complex and cool your world is.
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