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Old 04-16-2008, 12:04 AM   #13
Newworlds
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Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,425
Newworlds will become famous soon enoughNewworlds will become famous soon enough
Re: Are MUDs the clog dancing of online gaming?

I have a few issues whenever the topic (and it's happened a few times) comes up about the fear of the demise of MUDS or the need for "new clients" with maps and gadgets and automapping and pictures, blah blah.

I started out playing all graphic games, Ultima Online, Meridian 59, Diablo, and on. When I found muds it was through a third party chat room on gaming and my first impression was unique, definitely different and I thought a strange concept. But after two weeks on a zero whistles and bells client (telnet), I was hooked with the whole imagination (book vs. movie) style.

After many years, I see it the same way. It IS an entirely different concept and style of gaming and to me much more immersed roleplay than any graphic game could hope to achieve. My arguments are not about that though, but rather about why the push to bigger, more functional, more graphic oriented clients? Bat client? Who cares. I don't play MUDS for automapping, graphics, mouse clicks, or multi window interfaces. If I did, I'd be playing the multitude of graphic games that blow mud features out the window.
What will happen with newer graphic/sound/mapping clients is that your clients (players) will eventually say, "ya man, L33T client dood! It's even starting to catch up with Runescape and WoW. Hey, let's just play WoW, ain't much different!" And unless you are prepared to build a WoW game, you will have oversold yourself.

Now I'm not against better clients with features that enhance text gaming and new clients should bost that.

In short. MUDs are text for a reason. They are books. Don't try to make them movies.

Enjoy!
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