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Old 04-21-2006, 09:24 AM   #118
Malifax
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Join Date: Mar 2006
Posts: 108
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I think that in most real-life melee confrontations, death doesn't result from a steady compilation of "damage" to one's health, but rather a singe well-struck killing blow. A pair of combatants may spar for a long period of time and nick one another, wearing each other down, but when it comes to actually deciding a victor, the guy who wins is gonna be the guy who sees an opening and stabs his opponent through the heart. And I hate combat systems where you stand around bludgeoning MOBs until you beat the hit points out of them. It's kind of monotonous.

So, we're designing our system around critical hits. Any successful hit can mean death. The trick is using your combat tools and the maneuvers you learn to keep from getting hit, or at least reducing the severity of the strike.
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