Thread: Crafting system
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Old 04-13-2005, 12:13 PM   #20
KaVir
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Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
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KaVir will become famous soon enoughKaVir will become famous soon enough
It started that way, but it's become more of a "combat oriented mud with an emphasis on PK". Either way, crafting can still play an important role as long as it adds something to the rest of the game - if potions provide excellent healing, then players will want to buy them. If lockpicking allows you to creep up upon (and ambush) your opponent, then people will want to do it. If skinning and leatherworking allows you to create superior armour, then players will want to do that as well. Some features might generally appeal to a different audience, but as long as it's integrated into the main game concept I don't see a problem with it.

To which my immediate thought is, "What does it add to the game?"

Do you gain fame from having your picture painted? Does it change your reputation with other mobs, or improve your social status for guild membership applications and suchlike? Can the paintings be enchanted, to provide some sort of telepathic communication (or even transportion) to the person depicted?
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