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Old 05-06-2013, 01:13 PM   #137
Threshold
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Join Date: Apr 2002
Home MUD: Threshold RPG
Posts: 1,260
Threshold will become famous soon enough
Re: Do MUDs need to be "brought into the 21st century"

Then apparently you weren't reading, because what the_logos posted was almost identical to what I and some others have said is the way to go.

Improve the interface. Make the newbie experience easier. But don't kid yourself by trying to do a full, or even partial, graphical skin of the experience.

MUDs are still about a command line interface and scrolling text. Organizing it like in the screenshots the_logos posted is definitely handy for people.

Note that all the features he describes don't take away from the core MUD experience that current players may know and love. It just adds a few convenience features that help ease a neophyte into the game.

Again, that's exactly what I and others have specifically talked about in this thread, and you kept hammering on about graphics, graphics, graphics and finding ways to get teenage boys to play MUDs.
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