View Single Post
Old 04-05-2008, 05:45 AM   #3
nass
Member
 
Join Date: Apr 2002
Posts: 128
nass is on a distinguished road
Re: Properly Utilizing Builder Creativity

Yeah, we've had this in the past also, there's a certain inevitability about it . What I've seen most common is new builders who want to make their zone stand out by loading some fantastic item, and unfortunately the item doesn't fit in with the existing zone strategy, balance, whatever. The very last thing you want to have to deal with as senior imm is hassle from the imm side as well as the mortal side about adding new great things into the game. Worst is when you then get "but the players like it".

We've learned through trial and error that the answer is just to be clear from the outset about what can and can't be loaded or done within a builder's new zone, so that new builder expectations are not raised falsely. Unfortunately this will mean that some people can't live with this and move on. Whilst frustrating at the time, this probably isn't such a terrible thing in the long run because if they can't or won't compromise a grade 1 builder, then when and if they ever get to a more senior level it makes it impossible to manage the game if one imm does one thing and the rest something else. This leads to imm politics and all that sort of crap which nobody needs.

I guess this is one of the unfun sides of being a senior imm, managing other imms. Ultimately though it's a team effort with you in the lead, and folk really need to stick to the team "plan" and the strategy of the game as defined. Not that the strategy shouldn't have a certain amount of flexibility in it, but ultimately it's a team effort, and if people can't be team players, then perhaps there's a different team where they'll be happier.
nass is offline   Reply With Quote